Jay Wick

June 14, 2013 1 min read

Particle Simulations of Yesteryear

Whilst scouring my old hard drives looking for lost home videos, I uncovered this little gem back from my childhood.

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December 13, 2012 1 min read

Friends And Foes

Given how much time I spend on my own personal endeavours, it’s a wonder that I still have friends. But who needs friends when you can make your own allies? Allies who fight against enemies you've made yourself.

There’s only one direction this game will go, and that’s multiplayer. Instead of indulging in that pipe dream, I focused more on getting the bots to behave...

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October 11, 2012 2 min read 14 responses

What Do You See?

Making machines think is extremely difficult. This is because we don't really know 'thinking' really is to begin with,

I came across this image from 'Meet David', a trailer for the popular 2012 movie Prometheus. It's a digital Rorschach test presented to an AI to investigate how it thinks.

It got me thinking. What do robots really think?

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June 6, 2012 2 min read 2 responses

We Are Capable Of Everything, But Within Finite Time

We are so limited in time.

Whether it be settling down, spawning kids, favours being cashed in, acquiring a new job, or even ploughing through endless study. They are all time-eaters, obliviating up away our most important resource. Time.

If you have something big to do, a project of epic proportion. From writing a book, to making a video game, what ever it is you do, do not let life suck away that passion.

Because there will never be the time to do what you want. You will never get that entire day to yourself where nothing disturbs you.

Two important things to remember are...

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April 15, 2012 1 min read 2 responses

Some More Modelling

If I had to choose my favourite machine, it would have to be the F15-Active.

I mean seriously, they made something as aggressive as the F15 Eagle look like a kite! A kite capable of a top speed of 2,645 km/h! But that’s not what’s impressive, it can actually take off at speeds as low as 68km/h! It was designed as a technology demonstrator, before being acquired by NASA for more R&D for the sake of R&D, I just love that.

It seems only fitting that I try to make a clone in my own jet fighter game...

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February 19, 2012 1 min read 4 responses

Making Games Is Hard. Especially When You Keep Losing The Files

It's not the first time I'll be rewriting that whole crazy jet fighter combat simulator arcade thing.

I came to realise in a recent post that I'm never happy with what I've done. Which turned out well for me because I lost all my project files.

A few months ago my machine decided to cough up blood and report heavy hard drive failure jargon. What's more in the process of restoring the backups the backup drive itself decided to fail as well.

I took it as I would any sign from above and naturally ignored it. It was time to rewrite – everything!

Yes I lost the plane models too, but this time I thought I'd focus more on the game than the models. Hence the new air-superiority paper-plane...

That beautiful sunny day scene was starting to depress me as well. It was time to post-apocalyptic-ise the place!

Lots of enemies. Far less lag.

Time to experiment with cool weapons I think.

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February 13, 2012 2 min read

Anyone Can Write Code. Good Coders Rewrite.

I've never been happy with what I do. This is both good and bad.

I think it has something to do with a bad history with failing hardware, but I don’t ever see loosing my work as a bad thing. Whether it’s because

  1. I forgot it exists
  2. I forgot where it exists
  3. The hard drive forgot how to make it exist
  4. I remembered how bad it was anyway

Looking back at anything I've done, I've always thought...

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November 29, 2011 1 min read

Going For A Drive In The Simulator

So we designed the simulator, made the traffic move.

About time we took it for a test drive.

Some pictures of the world follow! No lengthy discussion on collision detection or ambient occlusion, I promise.

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