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Some More Modelling

Jay Wick
April 14th, 2012 · 1 min read

If I had to choose my favourite machine, it would have to be the F15-Active.

I mean seriously, they made something as aggressive as the F15 Eagle look like a kite! A kite capable of a top speed of 2,645 km/h! But that’s not what’s impressive, it can actually take off at speeds as low as 68km/h! It was designed as a technology demonstrator, before being acquired by NASA for more R&D for the sake of R&D, I just love that.

It seems only fitting that I try to make a clone in my own jet fighter game...


An early prototype. Far better than my previous attempts. Thank goodness for forced rewrites.

UV Mapping is quite simple once you get used to it.

All we see above only took a day to make. You might want to add a few more days for learning how to get your head around using Blender haha!

In terms of the game itself, I’ve been spending a lot of time working on the higher-level components such as gameplay management, internal scripting, blah blah. I’ll get round to posting stuff I do in that area some time. I just had to post now how awesome this jet is :D

Blackstorm Alpha

It’s no secret I love my jet fighters. It’s their superiority over the skies, their pure power and engineering that goes into these machines that make then so amazing. It was a few years ago during a boring lecture, I started drawing sketches for a jet fighter game. Every existing title had bored me so far, it had neither the excitement nor the overkill I craved. That night for fun I did some research into game engines and ended up making a group of cylinders and boxes roll across a mountainous terrain. My addiction to this game grew and so did the encouragement of my friends who all wanted their hands on early betas. So the Blackstorm Alpha project was conceived, and at one point I had about fifteen good friends have their hands on the evolving game. Be sure to check out the videos videos and blog posts about it!

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