Some More Modelling

If I had to choose my favourite machine, it would have to be the F15-Active.

I mean seriously, they made something as aggressive as the F15 Eagle look like a kite! A kite capable of a top speed of 2,645 km/h! But that’s not what’s impressive, it can actually take off at speeds as low as 68km/h! It was designed as a technology demonstrator, before being acquired by NASA for more R&D for the sake of R&D, I just love that.

It seems only fitting that I try to make a clone in my own jet fighter game

An early prototype. Far better than my previous attempts. Thank goodness for forced rewrites.

UV Mapping is quite simple once you get used to it.

All we see above only took a day to make. You might want to add a few more days for learning how to get your head around using Blender haha!

In terms of the game itself, I’ve been spending a lot of time working on the higher-level components such as gameplay management, internal scripting, blah blah. I’ll get round to posting stuff I do in that area some time. I just had to post now how awesome this jet is :D